Resume
Summary: Technical Animator with strong software development background. Experience animating characters in Maya, Unity VR game development, performance optimization, shader development, python scripting, and rigging.
- Barbaria
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Technical Artist/Animator on two-person team that created and delivered Barbaria from Early Access on PCVR, to release on Quest and PSVR2. Character Animation, Rigging, Unity feature development, tools, performance profiling and optimization, Renderdoc analysis, LOD pipeline setup in Simplygon, and shader development.
LinkedIn: https://www.linkedin.com/in/sharkseven/
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